SNAILS demo
A downloadable game for Windows
Created with Unity 4.7.2. Personal Edition.
"SNAILS" is a retro-themed 3-D brawler, generated within a primitive aesthetic which is designed to emulate the characteristics of late-90's era PS1 games. Such distinctive features reminiscent of this era include:
- meshes with low-polygon counts
- 320x240 resolution
- pixelated and unfiltered textures
- lack of Z-buffering
- short draw distances
- crude pre-rendered cinematic cutscenes replete with unrefined primitives and other low-production characteristics
- tank controls
Heavily inspired by "Nightmare Creatures", "Fighting Force", and other action-oriented titles of the PSX-era, "SNAILS" represents a nostalgic and parodic homage to a bygone age in video game history, officially released under the "Tadpole Interactive" label as of January 2019.
The demo version of this title offers 2 of the game's subsequent total of 7 levels, with additional limitations including the absence of save/load features.
The so-called "Story":
Alas, poor Dora Ditze.
Bed-ridden with the flu, this innocuous 7-year old had barely recovered into the afternoon phase of the following day, only to find her neighborhood overrun by a menacing horde of giant mutant snails from outer space.
Having feasted on the majority of the town's inhabitants during the course of the morning, these malevolent slugs have since narrowed their attention on the few remaining appetizers (aka "survivors") in their vicinity. Dora will certainly make for an unsubstantial, but satisfying, meal.
Alone and overcome with desperation, she can find no alternative at her disposal other than to seek refuge at the local elementary school, whilst hopefully foregoing the monsters' pleasure of a late-afternoon snack.
GAMEPLAY
The objectives in "SNAILS" is fairly straight-forward; simply fight your way to the finishing point of each level, whilst accumulating as many kills as you can.
Meanwhile, make use of your inventory system, either by acquiring cookies, which can be used to replenish health, or keys with which you can unlock doors.
CONTROLS
Arrow Keys | movement | |
SHIFT | walk | |
Z | attack | |
X | rear attack | |
C + Arrow Keys | dodge | |
SPACE BAR | interact / take | |
B | cycle inventory items | |
N | use inventory item | |
ESC | pause |
The full version of this game can be purchased for $1.19, at the following link:
Various Survival Tips:
- Holding down the "attack" key is the quickest and most efficient way of piling on damage.
- Employ "rear attack" frequently when surrounded by enemies.
- The "straddle-kick" maneuver (which can be triggered by pressing "left", "right" and "Z", simultaneously) is an effective means of dispersing enemies converging from the sides.
- When confronted by Spitting Snails, try using other enemies in your vicinity as cover, if possible.
- Don't forget to dodge. If you find yourself getting clobbered, try diving away from the melee, then re-engage from a more advantageous position.
Additional notes:
To skip cutscenes, simply hold down the "ESC" for a second or two.
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Jesse Hamm |
Genre | Fighting |
Tags | 1990s, Beat 'em up, Female Protagonist, Horror, Low-poly, ps1, PSX (PlayStation), Retro, Sci-fi |
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Development log
- Price reduction on full versionJul 07, 2022
- Summer Sale DiscountJun 23, 2020
- original soundtrack releasedMar 14, 2020
- Demo UpdatedFeb 22, 2019
- Shutting Down Steam PageJan 15, 2019
- Full Version ReleasedJan 03, 2019
Comments
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Gib Chromebook compatibility
GOD this intro, I liked the intro video more than the gameplay. Not convenient control, straight back to childhood, when you do not understand what to press and how to activate, more plus than minus. But the main disadvantage is loud music, headaches are guaranteed at the 10th minute of the game. And so they drank more videos on the game, they are super :)
My walkthrough in Russian, start with 10:47
Much appreciated feedback:)
Admittedly in retrospect, I should have incorporated the features allowing users to manually tweak the volume settings for both the sound effects and music.
I will however point out that the in-game controls are, in fact, specified in the main menu, and its always advisable to consult this section before starting a new game.
Either way, thanks for the feedback, along with the compliments about the cinematics :)
Cheers!
I had no idea what was going on and my strategy was to walk around in circles... which is completely accurate of my PS1/PS2 gaming experience. You really nailed it with the graphics and mechanics, I almost don't believe this wasn't a PS1 game.
Thanks:)
Thanks:) 'Glad you enjoyed it. And that was a really great video you did there!
Cheers!
You really need to add a skip button for the opening scene of the game. I know you were trying to emulate the PS1 look and stuff, but I don't have time to waste watching the same cutscene again when I go to play the game again.
There is a skip button available. Simply hold down the "ESC" key for a couple seconds and its done.
Thank you for telling me. I appreciate it.
No problem:)
You really nailed the feeling of that era and I can tell a lot of work went into this. Adored the cutscenes but had a really hard time with the gameplay. Didn't get very far, but still found it cool to check out!
Thanks :)
I've recently analyzed a deficiency in the combat mechanic, in that the player-character's full chain of attacks currently only seems to occur properly when the attack button ('Z') is held down, but it apparently did not respond effectively when the button was repeatedly pressed.
I've since ironed out this problem, and these changes will be reflected in the full version of the game. In the meantime, I'll try to update the demo version, as well.
I gave up after a few minutes of the cut scene the game tries to hard to be a ps1 kind of game. it was the last game I played
You got the ps1 era of controls down pat. Nice one. The game story itself is interesting at least. Overall, your efforts shows here. Just add in an audio setting please and I'd call it great.
OK. Thanks:)
Sure was a lot of fun and the combat feels really good. Kicking a snails face in never felt so good! I had a little trouble trying to pick up cookies. But you nailed the brief of making a PS1 style game. A lot of work went into this; well done!
Wow! Thanks a lot!:) I really enjoyed your game as well; a perfect homage to the late Romero! Especially that spooky ending!